Hikaru Matsuyama (松山 光, Matsuyama Hikaru) is a major character in Captain Tsubasa.
Matsuyama is a main defender for Japan and wears the jersey #12. When he captained the Furano, he wore the jersey #10. He has taken the role of captain for Japan on several occasions, even replacing Kojiro Hyuga or Taro Misaki as the role of main leader.
He is one of Japan's best players. Though Matsuyama isn't a genius or naturally gifted, he is persistent and hard-working. Thanks to his hard work, he has many good skills.
Captain Tsubasa story
In Kids' Dream arc, during the Juveniles championship, Matsuyama excelled in his captainship and teamwork skills. In the semifinals between Furano and Meiwa, Tsubasa commented about Matsuyama's ball control which is similar to that of Misugi's. Matsuyama's hardwork, efforts and understanding of teamwork makes him a promising player in his generation.
In the Boys' Fight arc, like many Japanese school teams, Matsuyama's objective was to defeat Tsubasa and Nankatsu. Matsuyama is considered even a better captain than Tsubasa himself, since despite not being a genius in football, so that's why the Furano captain developed a long shot, the Eagle Shot to be on par with strong opponents such as Hyuga and Tsubasa. Since only clashed twice, both Hyuga and Matsuyama have a special respect for each other, even if they didn't face each other during the tournament.
Kojiro learnt this after watching Matsuyama's match with Tsubasa where he was truly a sportsman and true leader even in defeat. Conversely, it was Matsuyama's cheering from the audience that made Hyuga to regain his confidence and courage and equalize Nankatsu with his Overhead Tiger.
In J Boys' Challenge arc, Matsuyama was chosen as captain when Hyuga resigned this position after the match against Hamburger SV Jr. and subsequently gave the title to Tsubasa. He was key to the defense organization while Tsubasa was the gameplayer in the midfield.
Netherlands Youth special
Matsuyama goes on to Furano High School together with Oda and manager Fujisawa. In the quarter-finals of his last National High School Tournament, his team lost to Hyuga's Toho Academy. Immediately after the tournament, he is chosen for Japan Youth's J-Village in preparations for the World Youth Tournament.
In the World Youth series, Matsuyama was chosen as a regular member. Unlike Hyuga, Misaki, Nitta, Soda, Jito and the Tachibana twins, he wasn't cast aside by Gamo. Being the only one finding the truth about the R.J.7, he even forced Hyuga to leave the team in order to progress. Matsuyama tried his best to tell a depressed Japan Youth not to count on the R.J.7 for the preliminaries.
Gamo considered that Matsuyama was the one who contributed the most to the team, by using his captainship so that the team wouldn't crumble during Gamo's harsh training while Tsubasa and Hyuga weren't here, and acquired their trust as well. He also considered Matsuyama the indispensable captain of the team during the training camp, which is why he revealed the true purpose of the R.J.7 to him. Even Tsubasa thought that Matsuyama should wear the captain mark. Matsuyama was absent for most of the time in the quarter-finals against Stefan Levin's Sweden Youth, since Yoshiko was involved in a traffic accident, and Matsuyama had put his love for Yoshiko above everything else. He came back for extra time however, giving Japan the key to victory.
Road to 2002 arc
In Road to 2002, Matsuyama became a pro by joining Consadole Sapporo. In a match against Jun Misugi's FC Tokyo, Matsuyama admitted that Misugi is indeed a genius. The match ended up being a tie, 1:1, though owing to the advantages Consadole Sapporo had being the home team.
In Golden 23, Matsuyama was selected in the Japanese Olympics team as the captain. Coach Kira put a lot of trust in him, Misaki and Misugi, called the "3M" (3 Shooting Stars) of U-22 Japan, allowing them to handle the team's balance. He believed that Matsuyama's leadership would be important during the Asian preliminaries tournament.
Rising Sun arc
Yoshiko confided to Yayoi that Matsuyama planned to marry her after she graduates from university.
To be added as series progresses
Hikaru means "light" (光) or "radiance" (輝) and the dictionary form of the word "Hikari" (光, light). Is a Japanese unisex given name, representing the light within the character (with him, the Furano team is able to "shine" between difficult and powerful opponents). Matsuyama (松山), on the other hand, is a commont Japanese surname. Nonetheless, the yama "山" particle may represent the Highland mountains where Matsuyama comes from (Hokkaido).
In the Jr. World Cup that occured in USA, Matsuyama and Yoshiko were reunited once again. He saw her first on the distance in the crowd in the game against Sylvester Luke from United States Jr.. She cheered him up to the final against All South America Jr.
- Main article: Hikaru Matsuyama/Techniques
- Main article: Hikaru Matsuyama/Gallery
- His name is Armand Callahan in the Latin American dub and Phillip Callahan/Philip Matsuyama in most European countries. "Armand" comes from his Latin-American voice actor, Armando Coria Jr.
- In real life, Consadole Sapporo has been using Matsuyama as a fictional spokesperson for their homegrown athlete project, appropriately named "Hikaru Matsuyama Project", since 2013.