New Hero is a playable character from Japan, original from Captain Tsubasa: Rise of New Champions.
Description[]
In Rise of New Champions, “New Hero story” (NEW HERO 編) is the game mode where the player will embody a character who will aspire to be a football legend. This character wears the jersey #23.
Story[]
Episode of New Hero[]
In this story, you become the main character (1st year) at one of seven top schools: Nankatsu, Furano, Musashi, Toho, Otomo, Hanawa or Hirado.
While deepening friendship with the core players of each school and learning new skills, the player aims to win all the matches and defeat Nankatsu or Toho (if Nankatsu) in a new tournament, the "Junior Hero League", which will be held after the 16th National middle school tournament.
After the Junior Hero League is over, the New Hero avatar will be chosen as part of Japan Junior and participate in the Junior Youth World Challenge to be held in the United States.
If the character completes some conditions, he may also be named Japan's vice-captain before the final. The usual ending has the character succeeding Tsubasa, Hyuga, Misugi, Matsuyama, Urabe or Kazuo Tachibana (depending on school) as captain, but there are other endings available, such as:
- Scouted by an American club: Choose the America Route, then beat the United States in the Junior Youth World Challenge Final and complete Ryan's Rabona Illusion Special Mission (A Shooting Rank with Analyze Shot equipped).
- Scouted by a German club: Do not choose an alternate route, then beat Germany in the Junior Youth World Challenge Final and complete Schneider's High Fire Shot Special Mission (A Shooting Rank with Fire Shot equipped).
- Scouted by a Brazilian club: Choose the Brazil Route, then beat Brazil in the Junior Youth World Challenge finals and complete Carlos' Double Force Shot Special Mission with him as the partner (A Shooting Rank with Sacred Shot equipped, which will also require an extra Friendship Rank S with Alberto).
- Scouted by Roberto: On any route, complete Tsubasa's ☆ Neo Drive Shot (including Miracle Drive Shot) Special/Extra Mission (A Shooting Rank with Drive Shot equipped and trigger an Extra Event with Roberto).
Training Skills[]
In order to aid his growth, the character has access to a set of Training Skills that can be equipped alongside regular Skills. They count towards the maximum six Skills (not including Captain Skills for V-Zone) that can be equipped at once, but can award extra Ability Points or Friendship Points, among other perks.
The character can select from one of three Skills that are randomly chosen each time the Team Gauge is filled by Successes and Great Successes in team missions depending on his school. The Training Skills can be shuffled by restarting the game before choosing one and having the Friendship Points recorded. Training Skill availability varies depending on the character's school and whether the Junior Youth World Challenge has been reached. All Training Skills have 1 Cost and are unequipped from the character by default when registration is being finalized after the credit roll.
Lists may not be complete.
Name | Availability | Description |
---|---|---|
Favorable | Awards S Overall Rank for a match if achieving no higher than an A, which affects Friendship Points earned and Appeal Missions where Overall Rank is a condition. | |
Renowned | Extra Events become easier to trigger. | |
Offensive Defender | When a defender and achieving at least S Tackling, Blocking or Intercepting Rank during a match, Shooting and Dribbling Ranks increase quicker. Applies retroactively to shots/goals and dribbles from that match. | |
Defensive Midfielder | When a midfielder and achieving at least S Passing or Dribbling Rank during a match, Tackling, Blocking or Intercepting Ranks increase quicker. Applies retroactively to tackles, blocks and interceptions from that match. | |
Teamplayer Forward | When a forward and achieving at least S Shooting Rank during a match, Dribbling and Passing Ranks increase quicker. Applies retroactively to dribbles and passes/assists from that match. | |
Charming Power | Boosts Team Mission grade by one level, upgrading Failure to Success and Success to Great Success. | |
First Impact | Increases Friendship Points earned with players with Friendship Rank E (the lowest rank). | |
Unyielding Power | Greatly increases all stats if the player is no higher than S Overall Rank in terms of stats. | |
Veteran's Pride | Boosts Team Mission grade by one level, upgrading Failure to Success and Success to Great Success. | |
Praiseworthy Skills | Greatly increases Friendship Points earned when achieving S Overall Rank or better. | |
One-Time Resolve | Once per match, the player may retry without losing the No Retry Bonus of 50 AP. | |
Young Prodigy | Boosts Team Mission grade by one level, upgrading Failure to Success and Success to Great Success. | |
Heart of the Team | Greatly increases Friendship Points earned if the team achieves S Overall Rank or better. | |
Charismatic Shooter | Greatly increases Friendship Points earned with teammates if player scores a hat trick or better (at least 3 goals). | |
Trustworthy Bonds | Boosts Team Mission grade by one level, upgrading Failure to Success and Success to Great Success. | |
Solid Connections | Greatly increases Friendship Points earned if players with an Appeal Combo are picked to play. | |
Close Ties | Greatly increases Friendship Points earned with teammates if (team) V-Zone Gauge Earned is SS Rank or better. | |
Burning Will | Boosts Team Mission grade by one level, upgrading Failure to Success and Success to Great Success. | |
Unshakable Play | Decreases stats but makes it easier to raise all ranks. | |
Specialist's Pride | Greatly increases Friendship Points earned if any of the player's stats is below a certain threshold. | |
Combo Aesthetic | Boosts Team Mission grade by one level, upgrading Failure to Success and Success to Great Success. | |
Powerful Combo Shot | Greatly increases Friendship Points earned if a goal was scored with a Combo Shot. | |
Artistic Combo Play | Shooting Rank increases quicker with Combo Shots and Passing Rank increases quicker with Combo Passes. | |
Overwhelming Power | Boosts Team Mission grade by one level, upgrading Failure to Success and Success to Great Success. | |
Final Bastion | Greatly increases Friendship Points earned if the team achieves S Critical Play Rank or better. | |
Rising Ambush | Makes it harder to raise ranks when B Rank or below but easier when A Rank or above. | |
Relentless Attacker | Greatly increases Ability Points earned when winning by at least 3 goals. | |
Proven Skills | Greatly increases Friendship Points earned when achieving SS Overall Rank or better. |